demo 1 fix 2

16 08 2010

And here I’m again. (still using PAlib :( )

to make some people happy and my game ready for the NEOFLASH Compo, I made another fix.

Changelog:
- there are now three modes:
  - adventure mode: unlock the next level by getting through
  - infinite: the "play all"-mode
  - own levels: play your own levels
- if you only play one level (everything except infinite), the time is your score
- each level has its own highscorelist
- you can play the level direct in the leveleditor
- added an easier Stylus-Control (the second in option-menu)
- slower scrolling (if you need to scroll further, press UP)
- italian translation by Nhoya
- spanish translation by fincs
- fixed some other bugs and improved other things

I also changed the folder structure:

new levels are now in sj-levels

missions are in sj-missions

highscores are in sj-highscores

Missions have this format (no mission-editor yet): level1;0;level2;0;level3;0;level4;0;

download: http://cojobo.net/~s_hansse/download/scribblejump/index.php?action=download&lg=en



first fix

3 08 2010

made a first fix (probably the latest in PAlib).

fixed:

- used PA_CreateSpriteFromGfx also for items and monsters

- if you play twice, your name is saved

- some other little glitches

you can download the game again here: http://cojobo.net/~s_hansse/download/scribblejump/index.php?action=download&lg=en

I also added this game in the neoflash compo 2010 (http://www.neoflash.com/forum/index.php/topic,6239.0.html).

s_hansse (learns now libnds)